Nogha Ziv

First Lieutenant, Biotic Specialist - B4

Description:
Ability Score Bonus Attack/Defense Bonus Saves Total Modifier Abil Misc.
Strength 12 +1 Attack +1 Toughness +5 +0 +2 +3
Dexterity 14 +2 Ranged +3 Fortitude +2 +0 +2 +0
Constitution 14 +2 Melee +1 Reflex +2 +0 +2 +0
Intelligence 14 +2 Defense +3 Will +2 +0 +2 +0
wisdom 14 +2 Initiative Total Ability Misc
Charisma 12 +1 Initiative + 6 +2 +4
Skill Total Ranks Ability Misc Skill Total Ranks Ability Misc
Acrobatics 6 = 4 + 2 @ @ Knowledge: Galactic Lore 8 = 6 + 2 @ @
Bluff 5 = 4 + 1 @ @ Knowledge: Tactics 6 = 4 + 2 @ @
Climb 3 = 2 + 1 @ @ Knowledge: 2 = 0 + 2 @ @
Computers 12 = 8 + 2 + 2 Knowledge: 2 = 0 + 2 @ @
Concentration 12 = 10 + 2 @ @ Knowledge: 2 = 0 + 2 @ @
Craft 4 = 0 + 2 + 2 Medicine 2 = 0 + 2 @ @
Diplomacy 1 = 0 + 1 @ @ Notice 10 = 8 + 2 @ @
Disable Device 2 = + 2 @ @ Perform 1 = 0 + 1 @ @
Disguise 1 = 0 + 1 @ @ Pilot 2 = + 2 @ @
Drive 4 = 2 + 2 @ @ Search 12 = 10 + 2 @ @
Escape Artist 4 = 2 + 2 @ @ Sense Motive 2 = 0 + 2 @ @
Gather Information 11 = 10 + 1 @ @ Sleight of Hand 10 = 8 + 2 @ @
Handle Animal 1 = 0 + 1 @ @ Stealth 2 = 0 + 2 @ @
Intimidate 11 = 10 + 1 @ @ Survival 4 = 2 + 2 @ @
Investigate 9 = 8 + 1 @ @ Swim 3 = 2 +1 @ @
Feats

All Out Attack
Accurate Attack
Improved Initiative
Improved Pin
Improved Throw
Move-By Action
Skill Mastery (Concentration, Intimidate, Notice, Search)
Benefit 1 (rank – First Lieutenant)
Uncanny Dodge (Hearing)
Benefit1 (Wealth) 1
Luck1

1 Bonus from Participation

Biotics

L3 Implant Training (Array, base power Kinetic Thrust, Requires Free action to engage Implant)

  • Kinetic Thrust — Blast 5 (Knockback +5, Accurate, Alternate Power x3)
  • Biotic Hand — Telekinesis 7 (Precise, Accurate)
  • Stasis — Paralyze 5 (Ranged, Accurate)
  • Gravitic Anomalies — Force Constructs 5 (Continuous Duration, Selective)
Equipment

Uniform: 13 ep
[Array, requires 5 full rounds to switch suits]

  • Hazardous Duty Suit
    Life Support, Protection 1, Force Field 2 (triggered), Damage Reduction 3, Alternate Power x2
  • Dress Uniform
    Protection 2 (Subtle, Impervious: Melee Weapons), Enhance Charisma 2, Commlink
  • Duty Uniform
    Protection 2 (Subtle, Impervious: Melee Weapons), Commlink, Pockets, Life Support (1 hour, triggered)

Helmet: 5 ep

  • Commlink, Communication Link (SSV Omaha Beach), Darkvision, Low-light vision

Omnitool: 4 ep

  • Computer Interface Gauntlet
    Enhance Use Computer +2, Enhance Craft <mechanical> +2, Datalink 1, Machine Control 1, (Alternate Power x1)
  • Medical and Repair VI
    Healing 1(Affects Objects, AP)

Weapons: 18 ep
[Array, requires free action to expand weapons for use]

  • Assault Rifle:
    Ballistic Blast 5 (Autofire 1, 19-20 crit, Alternate Power x4)
  • Rifle Butt:
    Bashing Strike 3 (Mighty) Bashing, linked Stun 3 (requires rifle deployed)
  • Pistol:
    Ballistic Blast 3 (Precise)
  • Pistol Whip:
    Bashing Strike 1 (Mighty), linked Stun 3, (requires Pistol deployed)
  • Survival Knife:
    Piercing Strike 1 (mighty, 19-20 crit), GPS receiver, Flashlight, Multitool
Drawbacks & Complications

Normal Identity -3: Biotic amps must be switched on in order to allow fine control of mass effect fields. This requires a free action.

Ability 20 Att/Def 9 Saves 0 Skills 21 Equipment 0 Feats 9 Powers 19 Drawbacks 3 total 75
Bio:

Nogha Ziv

Mass Effect: Repercussions Lauradinosaura